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Seasons issues

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Seasons is a big change to game mechanics, and it created a lot of issues. I resolved many of them over the past few weeks, but a few still remain. I’ll give you this issue as an example because it’s not purely technical and boring, but affects gameplay in interesting ways.

When the winter comes, lakes freeze over. If a lake is only 1 block deep, it freezes all the way to the bottom. So far so good. But what if there are fish in the lake?

In 2.3, they would all get embedded in ice blocks and die. A fish pickable would pop up, the wolves would converge to devour it, and the fish would be no more.

Then spring comes. The ice in the lake thaws, but there are no fish… Not good.

Not sure how fish deal with this problem in real life. In the game, I pondered many solutions, but eventually boiled them down to this one: fish must survive being embedded in ice. They become immobile, but live. They don’t get crushed and they don’t suffocate.

A Tiger Shark frozen solid inside a block of ice


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