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More bugfixes

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Yesterday evening I discovered and fixed a rare but serious terrain corruption bug in 2.4. The loading would randomly fail, leaving certain chunks corrupted.

This was serious stuff, with a potential of breaking many existing worlds. Fortunately, the bug was rare, and only one person noticed its effects. I was then already working on the fix. Even better, the bug affected loading code only, so the data in the world files remained intact. It would be much worse if it affected saving.

Today I pushed out another round of releases for all the platforms. Here’s the list of changes:

  • Fixed the terrain corruption bug
  • No longer enable terrain mipmapping on Android/iOS by default (it causes far terrain to appear dark)
  • Fixed corrupt water model z-fighting with the ground
  • Slowed down winter crops growth a little bit more
  • Fixed recipes that allowed production of infinite bricks
  • Reduced probability of predators chasing other animals
  • Increased resilience of some animals. This is to compensate for lower melee miss rate when attacking stationary targets
  • Explosion ground shake tweaks
  • Increased scale and duration of explosion particles
  • Increased duration of powder keg fuses to make them safer to use
  • Various other little tweaks


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