More vagueness
I am sorry that I am playing with you like that. I probably shouldn’t, but I can’t make myself just say what it is. It takes weeks to code it, and just a couple of seconds to read about it. Not so...
View ArticleClear and obvious
Ok, enough games. Here’s the deal: It’s not an engine, it’s not a meteorite, not a new way to milk the cows either. <goes back to work on 1.30> And please keep downloading Survivalcraft Day One!...
View ArticleA bug and 1.30 progress
There seems to be a bug in Windows Store version of Survivalcraft. Some people are reporting the game hangs on startup showing just black screen. If you have this issue, can you please send me your...
View ArticleScreenshots
I received a huge mass of screenshots from you. Thank you! It took me many hours to progressively boil it down to 72 best ones, in my opinion. Unfortunately I had to disqualify a lot of promising...
View ArticleNew feature
I was playing with the new feature today with my son and daughter. I think I haven’t told you I have kids yet? They often help me test the game. I think the new thing is BIG. We literally spent hours...
View ArticleUnderwater
Thanks to 32 bit blocks I was able to make certain blocks be placeable underwater. Have a look at this: Prickly, prickly sea urchins :-) Of course they hurt when stepped on, like cacti. I have some...
View ArticleMore Screenshots
I updated the screenshots page with 11 new excellent screenshots I received from you in the meantime. Check out the one with the skull: The time is nigh to choose winners, but I’ve not decided how to...
View ArticleCommunity Content
Since I re-enabled community content uploading on iOS, predictably it started filling up with clan worlds. I have an idea how we can deal with this. Most people do not care about clans, but some do,...
View ArticleNew Feature News
These days, almost all the time I am working on the new feature. It is getting nicer every day. And remember how excited I was about it a week or two ago? It’s better now :-) And still not finished. I...
View ArticleFinal touches to 1.29 interim update
I am preparing interim 1.29 update. It adds community content filtering, as announced in previous post. It will also reduce the amount of minerals generated, especially diamonds. With the new huge...
View ArticleColored wires
Should have been done ages ago. Not only it allows you to use wires for decorative purposes or to make them match the environment. It can also be used for marking wires when building complex devices....
View ArticleNew Tool
With the new feature comes a new tool. Meet the hammer! Hello, hammer: I’ll let you keep guessing what it does :-) At the moment I think it will only come in iron variant. No need for others. But I may...
View ArticlePainted Clay
Clay has a completely smooth texture and gives you pure color for decorations. This is another little feature required by the upcoming big one to work properly.
View ArticleNew Inventory layout
I have integrated the new big feature into the inventory system. There’s a lot of new UI that you have not seen yet, but one change to existing stuff looks like that: The controls are at the top and...
View ArticleColored wires contd.
As you already know, the next version will have painted wires. I’ve seen a lot of you say that wires should not connect to wires of different color, apart from non-painted wires which should connect to...
View ArticleFurniture
I am writing help entry for the big feature – which is furniture as you can see from the title :-) The feature itself is pretty much finished, but the entry will be the longest yet, longer even than...
View ArticleOn coordinate systems
Here’s a little rant on left vs right handed coordinate systems. Survivalcraft up to version 1.27 used XNA as rendering engine. If you ever did any 3D coding you probably know that XNA is hardcoded to...
View ArticleFurniture
Here’s part 1 of furniture video for you: This video covers the basics. I had this in mind when I first thought of this feature. As I was working on it I found that there are many cool things you can...
View ArticleOn advertising
Advertising is evil and unnecessary, but humanity hasn’t figured a way to get rid of it yet. No one likes advertising. It’s demeaning, annoying and costly. A lot of people however claim that it is a...
View ArticleFurniture Part 2
Here’s a second video showing you more of what can be made with furniture. Briefly explains multi-state furniture and light sources. Have a look here. There’s still more to come, we haven’t even...
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