Comments and emails tell me that stamina is a hugely controversial feature.
Apparently the first issue is the panting sound, which was annoying. I have now replaced it with a better and quieter version. I also made it sound more natural by introducing more random frequency and volume fluctuations. It should not sound like a train any more. Hopefully you’ll like it better.
Second, the entire stamina system came under heavy attack. Some even claimed that it brings nothing to the game. That’s not true. At the very least it will force you to build stairs and ladders down your shafts and up your towers, and to get a horse for longer travels. It will also make it more risky to mess with fast, dangerous animals. And you will no longer be able to swim for miles :-)
Anyway, in an attempt to make everyone happier I increased the amount of running and the number of jumps you have to take to get exhausted.
Please keep in mind that the last video focused on the exhaustion. I have specially chosen situations where the player is winded and cut the other parts, to keep the video shorter and less boring. In real gameplay it’s not so easy to get panting as the video might suggest. Especially with the changes I now made.
I think the final test will come when I release it for Google Play. If there is a massive backlash, there will still be time to revise it in a quick update before submitting to Windows, Amazon and Apple.
Leaving the stamina aside, here’s a debug screenshot from the new mechanic I am working on. It will make the animals more clever (and dangerous), giving a boost to the neglected survival aspect from another direction. I’m sure you’ll guess what it is :-)
