1.24.1 Bugfix Release
I’ve just published 1.24.1 to Google Play. It contains the following fixes: Ostriches drop lots of feathers Using arrows as melee weapons only deals minimum damage (the same as using bare hands) Fixed...
View Article1.24 for iOS in review
Yesterday I uploaded 1.24 to AppStore for review by Apple. Now it’s in their hands – if we’re lucky you may get it before Christmas. I am worried by the loading error on Android: If you’re getting it,...
View ArticleSpeculative fix
I spent most of today chasing the bug with game loading, see the earlier post for screenshot. I still haven’t managed to reproduce it, which is unfortunate. I did some detective work and identified...
View ArticleAmazon passed cert
Just a quick update. Amazon have approved 1.24. It should be available in Kindle Store right now. Apple and Microsoft still doing their dance. Will keep you posted.
View ArticleiOS passed review
Further piece of good news – iOS passed review: This is from 7 hours ago, so it’s probably not yet available for download but should soon be!
View ArticleNot loading bug
Now that all the platforms have been pushed out, I am looking again at the bug that causes the game fail to load on some Android devices. The problem is I have yet to come across such a device myself....
View ArticleMicrosoft approved 1.24
1.24 is out on Windows Phone. It was approved yesterday, so should be already available for update on all devices. Merry Christmas everyone!
View ArticleAndroid bug contd.
While I still don’t have a device that allows me to reproduce the Android crash bug during loading, I have some further suspicions where the bug may be coming from. I have built a custom APK for you to...
View Article1.24.4 out for Android
Several people independently confirmed that the test build from the last post fixes the crash a startup problem. The fix has now been published to Google Play and is available for update (version...
View ArticleHappy New Year
Work on 1.25 is going on. I made quite a lot of changes in the UI to allow me to ditch many sizeable textures and keep loading times, memory use and download size small. It should also look much...
View ArticleProcedural UI
For some days I have been working on converting most of the bitmap-based UI in Survivalcraft to procedural drawn one. Along with that I am doing large refactoring of the code that handles the UI to be...
View ArticleNew weapon
One of the first additions to 1.25 will be a new weapon. I know the game has recently become much more difficult, mostly by introduction of large numbers of vicious animals like lions, tigers and...
View ArticleNew weapon video
I finally finished working on the new weapon for 1.25. Here’s a video for you. Typically, it ends with a bang. http://youtu.be/qbnjBTmctpQ There are two types of ammo for it, even though only one is...
View ArticleBeste Kinder Apps
Survivalcraft has been selected as one of the best apps for kids & teens in Austria, Switzerland and Germany. http://bestekinderapps.de/kids-teens-apps-2013-kinder-app-preis-51554 Nice of them!
View ArticleSound Delay
I have a new video for you: http://youtu.be/tfDX8N7_m48 I am working on a new weapon and it’s rather powerful. Unfortunately, it does not sound very well with the audio engine in 1.24, so I had to...
View Article2014 Codes Sweepstakes
The admins of the forums are organizing sweepstakes where you can win free copies of Survivalcraft on iOS. Please have a look at this forum post:...
View ArticleExplosions
For the last several days I’ve been playing with a new explosion system. The current system is reasonable, but it doesn’t do what I want it to. When I was working on it about a year ago, I had to...
View ArticleTop Charts
It seems that after the Christmas period popularity of Survivalcraft picked up. We are now at #2 in Amazon App Store, squished between a pair of 3D and 2D giants of blocky games: We are #6 in Google...
View ArticleNot finished!
No, Survivalcraft is not dead and I am not a zombie, source code is not lost and my laptop is still in one piece :-) I haven’t posted anything for a while, but it doesn’t mean I am not working on it....
View ArticleExplosion Debris
The work on explosions is done. They are quite fun, see for yourselves: http://youtu.be/EYXYbNK-tSU I spent most of today playing with them instead of working on new features, couldn’t stop. One...
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