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1.24.1 Bugfix Release

I’ve just published 1.24.1 to Google Play. It contains the following fixes: Ostriches drop lots of feathers Using arrows as melee weapons only deals minimum damage (the same as using bare hands) Fixed...

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1.24 for iOS in review

Yesterday I uploaded 1.24 to AppStore for review by Apple. Now it’s in their hands – if we’re lucky you may get it before Christmas. I am worried by the loading error on Android: If you’re getting it,...

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Speculative fix

I spent most of today chasing the bug with game loading, see the earlier post for screenshot. I still haven’t managed to reproduce it, which is unfortunate. I did some detective work and identified...

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Amazon passed cert

Just a quick update. Amazon have approved 1.24. It should be available in Kindle Store right now. Apple and Microsoft still doing their dance. Will keep you posted.

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iOS passed review

Further piece of good news – iOS passed review:   This is from 7 hours ago, so it’s probably not yet available for download but should soon be!

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Not loading bug

Now that all the platforms have been pushed out, I am looking again at the bug that causes the game fail to load on some Android devices. The problem is I have yet to come across such a device myself....

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Microsoft approved 1.24

1.24 is out on Windows Phone. It was approved yesterday, so should be already available for update on all devices. Merry Christmas everyone!

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Android bug contd.

While I still don’t have a device that allows me to reproduce the Android crash bug during loading, I have some further suspicions where the bug may be coming from. I have built a custom APK for you to...

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1.24.4 out for Android

Several people independently confirmed that the test build from the last post fixes the crash a startup problem. The fix has now been published to Google Play and is available for update (version...

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Happy New Year

Work on 1.25 is going on. I made quite a lot of changes in the UI to allow me to ditch many sizeable textures and keep loading times, memory use and download size small. It should also look much...

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Procedural UI

For some days I have been working on converting most of the bitmap-based UI in Survivalcraft to procedural drawn one. Along with that I am doing large refactoring of the code that handles the UI to be...

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New weapon

One of the first additions to 1.25 will be a new weapon. I know the game has recently become much more difficult, mostly by introduction of large numbers of vicious animals like lions, tigers and...

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New weapon video

I finally finished working on the new weapon for 1.25. Here’s a video for you. Typically, it ends with a bang. http://youtu.be/qbnjBTmctpQ There are two types of ammo for it, even though only one is...

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Beste Kinder Apps

Survivalcraft has been selected as one of the best apps for kids & teens in Austria, Switzerland and Germany. http://bestekinderapps.de/kids-teens-apps-2013-kinder-app-preis-51554 Nice of them!  

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Sound Delay

I have a new video for you: http://youtu.be/tfDX8N7_m48 I am working on a new weapon and it’s rather powerful. Unfortunately, it does not sound very well with the audio engine in 1.24, so I had to...

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2014 Codes Sweepstakes

The admins of the forums are organizing sweepstakes where you can win free copies of Survivalcraft on iOS. Please have a look at this forum post:...

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Explosions

For the last several days I’ve been playing with a new explosion system. The current system is reasonable, but it doesn’t do what I want it to. When I was working on it about a year ago, I had to...

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Top Charts

It seems that after the Christmas period popularity of Survivalcraft picked up. We are now at #2 in Amazon App Store, squished between a pair of 3D and 2D giants of blocky games:   We are #6 in Google...

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Not finished!

No, Survivalcraft is not dead and I am not a zombie, source code is not lost and my laptop is still in one piece :-) I haven’t posted anything for a while, but it doesn’t mean I am not working on it....

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Explosion Debris

The work on explosions is done. They are quite fun, see for yourselves: http://youtu.be/EYXYbNK-tSU I spent most of today playing with them instead of working on new features, couldn’t stop. One...

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