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Mayhem!

In 1.25 I am adding a lot of new ways to obliterate the environment in funky and inventive ways. Here’s a new video for you, please have a look: http://youtu.be/WUm56P3V1LY To summarize, you are...

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Stone Fences

I added another small feature to 1.25, stone fences. They have the same looks as cobblestone. Unlike wooden and iron fences, they actively attach to all solid blocks around them – look at the fence...

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The new feature

It’s amazing how many guesses were correct given so little information. Yes, the new and final feature for 1.25 is customizable character skins. The code for the feature is about 50% done. The game...

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Survivalcraft File Explorer

One of the community members created a cool online tool which allows you to explore Survivalcraft worlds without using the game. Here’s it is: http://survivalcraftexplorer.sourceforge.net   You need to...

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Embedding Blocks Textures & Skins

1.25 is bringing a fairly major change to how blocks textures are handled. In 1.24, blocks texture is a game-wide setting that applies to all the worlds. In 1.25, each world will have their own blocks...

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Server changes

Just finished making changes to the content server to add support for character skins. There’s already one test skin published, but I don’t think you can do anything with until the release, because...

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Cannons

I promised to show you a cannon, and here it is, enjoy the new video: http://youtu.be/objm3TE6C_8 I have a few more devices to test 1.25 on before I push it out for Google Play first. For those who...

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1.25 out on Google Play

I have just published 1.25.0.0 to Google Play, as announced in the earlier posts. It should become available in a couple of hours. Please test and let me know of any problems as comments to this post,...

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Bugfixing

So far 2 bugs have been pointed out to me: first person hand does not use custom character skin and dragged blocks use default blocks texture regardless of the custom blocks texture setting. Both are...

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1.25.1 out on Google Play

I’ve published 1.25.1 which contains all the fixes I have completed so far. Should be available in a few hours. Here’s the list of issues fixed: First-person hand not using character skin Dragged items...

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1.25.2 out on Google Play

1.25.2 should appear on Google Play soon for you to download. It fixes additional issues found since 1.25.1 release: Fixed infinite arrows when loading bow directly from crafting result Tweaked...

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1.25.3 out on Google Play

Another bugfix update in 1.25 series. Squashed bugs: Locked crossbow drawing when a bolt is loaded to prevent losing the bolt Fixed distant explosion debris hanging in mid-air Please download and keep...

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Remaining platforms

1.25 has been submitted for certification on Amazon and Windows Phone. This is the same build as 1.25.3.0 on Android. We’ll probably have to wait a few days before they appear for download in their...

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iOS submitted

Just to let you know that iOS build has been submitted to Apple for review. Nothing to do but wait now :-)

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All platforms are go

You probably noticed this already, but all platforms have passed their certifications/reviews, and 1.25 should be available to everyone. There seems to be a bit of confusion with the new block textures...

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Error loading texture

There is a moderately annoying bug in Android, Amazon and iOS versions of the game. Windows Phone is unaffected. Somehow it slipped through the release sieve. When importing a world that has a blocks...

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1.25.7 out on Google Play

Another bugfix release in 1.25 series should be downloadable in a few hours. This update fixes the following bugs discovered since 1.25 was pushed out for all platforms: Fixed a bug with worlds...

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1.25 Bugfix Updates

I have just uploaded the update that fixes importing a world with embedded blocks textures or skins to Apple App Store and Amazon App Store. Windows Phone does not need this update, because it’s not...

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Amazon out

Quick update: 1.25.10 has just been approved by Amazon. Now only waiting for Apple.

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ART on Android

I asked this already on Twitter, but to get more responses here it comes again: In 1.25, I made some changes to make the game run better under experimental ART runtime on Android (which is the...

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